![]() I already left a review but I was vague with my gripes since those are being worked on, the uselessness of the weapon upgrades has been adressed as have been the requierements to get the rest of the weapons. Upgrades like that are much more difficult to come up with, implement, and balance around but they're also much more interesting.Ok, I bought this game day one and by now I've gotten all the achievements on this game. Or lancelot's dodge becomes a lightning dash that deals some damage to enemies you pass through. Maybe Bors' daggers boomerang back at the cost of some attack speed. something more interesting than +X damage, +Y attack speed. If the devs feel there needs to be another money sink, add very expensive upgrades to the mason to change the way weapons and abilities work mechanically. Just make it purely based on the weapon xp you get by using them. Personally, I would be fine with smaller increases (something between the old and new values), but removing the money cost. ![]() I'm just not a fan of how they were implemented. The upgrades are pretty significant, but they're a bit pricey (as they should be). More like 15-20% damage upgrades early on. Looking at the raw DPS, you're gaining 8-10% More damage per level now. A screenshot of the first 3 levels after the patch.īasically, it's more expensive per level but significantly more effective.
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